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If-Then Adventure Stories
Lesson Plans

Students create an interactive, If/Then Adventure Story in Google Slides.

Activity 1: Introduction to Create with Google
  1. play_circle_filled Google Apps Overview
  2. play_circle_filled Google Apps Pre-Survey
Activity 2: Brainstorm Story Ideas
  1. play_circle_filled Unit 1 Introduction
  2. play_circle_filled Introduction to Group Decision Making
  3. play_circle_filled Brainstorm Story Elements
  4. play_circle_filled Select Story Elements
  5. assessment Wrap Up
Activity 3: Create an If/Then Adventure
  1. play_circle_filled Introduction to If/Then Adventure Stories
  2. play_circle_filled Set Up Your First Slides
  3. play_circle_filled Create Choices and Links
  4. play_circle_filled Connect and Create
  5. assessment Reflection
Activity 4: Wrap Up
  1. play_circle_filled Unit Wrap
  2. assessment Unit 1 Reflection
  3. extension Unit 1 Extensions
Plan an Event
Lesson Plans

Students choose, plan, and organize an event.

Activity 1: Select and Research an Event
  1. play_circle_filled Plan an Event: Unit Introduction
  2. play_circle_filled Select and Research an Event
  3. play_circle_filled Event Questions and Research
  4. play_circle_filled Give and Receive Feedback
  5. play_circle_filled Wrap Up Event Selection
  6. assessment Activity Reflection for Select and Research an Event
Activity 2: Plan Tasks for Your Event
  1. play_circle_filled Introduction to Spreadsheets
  2. play_circle_filled Understand Spreadsheet Vocabulary
  3. play_circle_filled Add Items to Your Spreadsheet
  4. play_circle_filled Add Columns for Task Owners
  5. play_circle_filled Complete Task List and Get Feedback
  6. play_circle_filled Wrap Up To Do List
  7. assessment Activity Reflection for Plan Tasks for you Event
Activity 3: Code an Email Message
  1. play_circle_filled Introduction to Email Script
  2. play_circle_filled Conditional Formatting in Google Sheets
  3. play_circle_filled Get the Display Value
  4. play_circle_filled Log Only If the Value is Empty
  5. play_circle_filled Fix the Bug with an Embedded "If"
  6. play_circle_filled Send the Email
  7. play_circle_filled Add a Trigger to Run the Code
  8. play_circle_filled Email Code Wrap Up
  9. assessment Activity Reflection for Code an Email Message
Activity 4: Create a Logo
  1. play_circle_filled Introduction to Logos
  2. play_circle_filled Add and Edit Images
  3. play_circle_filled Add and Format Text
  4. play_circle_filled Advanced Options in Google Drawings
  5. play_circle_filled Logo Wrap Up
  6. assessment Activity Reflection for Create a Logo
Activity 5: Build a Flyer to Advertise
  1. play_circle_filled Introduction to Flyers
  2. play_circle_filled Text and Page Setup
  3. play_circle_filled Download and Insert an Image
  4. play_circle_filled Publish and Share
  5. play_circle_filled Flyer Wrap Up
  6. assessment Activity Reflection for Build a Flyer to Advertise
Activity 6: Share Your Event Digitally
  1. play_circle_filled Introduction to Google Sites
  2. play_circle_filled Add and Resize Logo
  3. play_circle_filled Add Text, Change the Theme, and Preview your Site
  4. play_circle_filled Add a Page with a Map
  5. play_circle_filled Try Something New!
  6. play_circle_filled Publish Your Site and Get Feedback
  7. play_circle_filled Website Wrap Up
  8. assessment Activity Reflection for Share Your Event Digitally
Activity 7: Unit Wrap Up
  1. play_circle_filled Plan an Event Wrap Up
  2. assessment Unit 3 Reflection
  3. extension Unit 3 Extensions
Free technology curriculum for your classroom
Get Started
Illustration of a Chromebook with G Suite icons on the screen
Video-based lessons for grades 7 - 12

This course uses instructional videos and creative projects to teach students how to use G Suite applications like Docs, Sheets, and Slides.

Sample Projects
Develop digital literacy through creative projects

If/Then Adventure Story

Students create an interactive, If/Then Adventure Story in Google Slides.

Event Flyer

Students choose, plan, and organize an event in Google Docs.

Spring Break Vacation

Students will make financial decisions by collecting, organizing, and evaluating data using Google Sheets.
Prepare students for future careers

The technology your students will use in their careers may not exist yet. Prepare them with practices like communication, collaboration, and research.

Video from Unit 1, Activity 1: Brainstorming and Group Decision Making arrow_forward

Connect technology to the world

The curriculum's project-based format allows students to apply their new skills to real, relevant problems.

Video from Unit 4, Activity 1: Why Structured Data? arrow_forward

Teach students to behave ethically online

Ground students in digital citizenship and encourage them to use technology tools safely and responsibly.

Video from Unit 2, Activity 2: Testing for Credibility arrow_forward

Create. Learn. Collaborate.
Free yourself to work with students on a deeper level

Self-paced videos deliver instruction in this "blended learning" model. Students work independently with minimal whole-class instruction and teacher planning, freeing instructors to give individualized attention and foster student growth.

Encourage students to solve problems in new ways

Computers are invaluable tools for creative problem solving. Students gain computational thinking and programming skills, then use them to break down problems, analyze potential outcomes, and develop practical solutions.

Empower students to take an active role in learning

The self-paced curriculum and variety of activities give every student the opportunity to explore their interests, use their strengths, and develop important skills and ideas.

Give students a powerful tool for self expression

Lessons extend beyond application features and simple how-to. They are a platform for students to express ideas, collaborate with others, analyze and solve problems, and create.