Lesson Plan
Game Design

Overview

In this activity, club members create a game in which the player guides a sprite through a maze.

Volunteer Focus

  • Encourage club members to talk with and help their clubmates.
  • Ensure that all members can progress through the core videos and achieve success.

Agenda Summary

This agenda is designed for a 60-minute lesson. To customize the agenda for clubs of a different length, visit www.cs-first.com/dashboard. and use the Agenda Timer.

Time (mins) Agenda Item
5 Introduction
3 View Showcase Projects
2 Transition to Computer Time
8 Watch Video 1 and Create
7 Watch Video 2 and Create
10 Watch Video 3 and Create
10 Watch Video 4 and Create
0 Choose Add-Ons and Create
2 CS First Reflection
4 Watch Wrap-Up Video
4 Share Projects
1 Select Showcases
4 Club Discussion

Topics Introduced

  • If-then statements (control flow)
  • Boolean blocks (conditions)

Topics Reinforced

  • Events
Introduction (5 minutes)
Directions Student Instructions
1. Greet members at the door as they arrive.
(Show script)

Hi [name]. Welcome back!

2. Ask members to pick up their passports, then sit at an empty computer and log in.
(Show script)

Everyone please pick up your passports and go to a computer. Sign in to CS First and Scratch. Once you have logged in, please turn off your monitors.

3. Once all members are seated and logging in to their computers, privately ask members who are sitting alone to move to a computer near other members.
(Show script)

Hi [name]. Today you’re going to need to be sitting near others to work on this project. Would you mind moving to a seat where you’ll be able to interact with other club members?

4. Use the silent signal to get member attention.
(Show script)

[Silent signal] I need everyone’s attention up here, please.

5. Have all members turn off monitors and remove headphones before starting. It is important that you enforce this rule or members will use the computers instead of interacting.
(Show script)

Everyone please turn off your monitors, so we can begin the introduction [wait for all members to turn off monitors].

6. Review previous club (A Racing Game)
(Show script)

Can someone please raise their hand and tell me what we worked on last club?

7. Introduce the activity and CS concept - A Maze Game that uses if statements.
(Show script)

In this activity you will build a Maze video game. Someone please raise your hand and tell me a game or video game that uses boundaries or walls to control where a player can go? [take a few examples (football, Pac-man, the Legend of Zelda, etc.)] Great! In today's game, and in most video games, If-statements are used to create these boundaries. These if-statements are programmed to read: "If a player is touching the boundary, do something, like deduct a point, or stop them."

  1. Pick up your passport.
  2. Choose a computer.
  3. Log in to your computer.
  4. Turn off your monitor.
View Showcase Projects (3 minutes)
Directions Student Instructions
[For instructions on finding and selecting showcases, see the "Preparation" section of this club plan. Remember that club members can opt out of having their projects shown. If the selected club members do not want to showcase their projects, you may ask for one or two volunteers to show their projects.]
  1. Transition to showcase.
    (Show script)

    [Pointing at agenda] Before we begin programming this activity, let's view the member showcases selected at the end of last club. We will play each project, look at the code, and then applaud how awesome the project is. Let's look at the first project!

  2. Run first project and discuss.
    (Show script)

    Someone please raise your hand and tell me what types of blocks you think might be used in this project?

  3. Look at code by clicking the "See Inside" button.
    (Show script)

    Let's take a look at the code used in this project. [Show code and mention a few of the blocks used in the project.]

  4. Cheer and clap.
    (Show script)

    Wow! Amazing! That was a great project! Let’s give them a great big round of applause!

  5. Repeat steps for any additional projects.
  1. Enjoy projects from last club!
  2. Make some noise!
Transition to Computer Time (2 minutes)
Directions Student Instructions
  1. Introduce computer time.
    (Show script)

    [show agenda] Now, we're going to move into the computer time.

  2. Remind members to use a sticky note if they have a question. [optional]  
    (Show script)

    If you have a question during this time, ask your neighbors for help. If they can’t help you, put a sticky note on your monitor and, I will come help you.

  3. Remind members that at the end of this activity you will pick a few projects to share next club.
    (Show script)

    Remember that at the end of this activity we will pick a few people’s projects to show at the beginning of next club.

  4. Have members turn on monitors and navigate to CS First website.
    (Show script)

    Please turn on your monitors, go to the CS First website, and start watching the first video.

  5. If there are new club members, provide them with your club code and ask them to go to cs-first.com/go to get sign-in information.
    (Show script)

    If today is your first time in this club, please begin by going to cs-first.com/go. Click "Enter Club Code," then follow the directions to get a sign-in and password.

  1. Go to cs-first.com.
  2. Sign in with the username and password from your club pass.
  3. Start watching the first video.
  4. If it's your first day, welcome! Go to www.cs-first.com/go and click "Enter Club Code" to get started. Ask your Guru for your club's code.
Watch Video 1 and Create (8 minutes)
Directions Student Instructions
Immediately after asking members to begin watching the first video:
  • Answer questions promptly so members can get started on the activity.
  • Go to a place in the room where you can see all of the monitors. Ensure that all members have begun to watch the first video. Look for members who are either not on the CS First site or who are watching the wrong video. Politely and privately redirect these members to the correct video.
Check that members have opened the starter project. The Solution Sheet shows an example of a blank starter project.
(Show script)

I see that you've watched the first video and were able to get to Scratch. That's great! Next, open a starter project. To do that... [guide member to starter project link].

  1. Open the starter project.
  2. Remix the project.
  3. Sign in to Scratch.
Watch Video 2 and Create (7 minutes)
Directions Student Instructions
  • Look for members who drag the sprite to move it, rather than clicking on the sprite and allowing the sprite to follow the mouse pointer.
    (Show script)

    Hi [name], I see that you've programmed the sprite to follow the mouse pointer when clicked. Rather than dragging the sprite, you can click on the sprite and release the mouse button. The sprite will go to the mouse pointer forever.

  • Interact with all members in the club. Your attention demonstrates you care. Try to interact with every member personally at least once per club session.
    (Show script)

    Hi [name], how’s it going? Can you show me what you've made so far? How did you make your project do that? That looks really good! Keep working hard on your project.

  1. Make the sprite follow the mouse pointer.
  2. Make the sprite follow the mouse pointer forever.
  3. Make the sprite follow the mouse pointer when the sprite is clicked.
Watch Video 3 and Create (10 minutes)
Directions Student Instructions
After watching this video, club members will use if statements to keep the player from touching the boundaries.
  • Watch for members who have difficulty adding the edge color to their "touching color" block. To add this color, club members should click on the color in the block, then select the edge of the maze.
    (Show script)

    If you need to change the color of this, try clicking on the color square in the box, then on the color you want to select.

     
  1. Add an “if” block.
  2. Make the “if” block check if the sprite is touching the the color of the boundary.
  3. If the sprite is touching the boundary, make it return to its starting point.
  4. If the sprite touches the boundary, stop all code from running.
Watch Video 4 and Create (10 minutes)
Directions Student Instructions
After watching this video, club members will program a winning condition for this game.
  • If members need help figuring out what celebration to program, ask some guiding questions
    (Show script)

    Examples: What would you do if you won a game? Have you tried experimenting with a few different blocks to see what happens?

  • If club members don’t have questions, it is still important to walk around the classroom and interact with everyone. The self-paced nature of CS First clubs ensures that you have time to work individually with club members even when questions aren’t being asked. Consider asking club members: “Can you tell me about what you’re working on?”; “How are you doing?”; “Wow that’s interesting! How’d you make it do that?”; “What’s your favorite part of your program/game/project so far?”
     
  1. Use an "if" block to check if the user has won the game.
  2. Program a celebration!
Choose Add-Ons and Create (0 minutes)
Directions Student Instructions
During this time, members customize their projects by trying some add-ons. Add-ons allow members to explore programming concepts and features as they follow the guidance and instruction in the videos.
  1. Walk around, and encourage members to try the add-ons that interest them.  
    (Show script)

    It looks like you've finished the core videos. That's great! Move to the next page to learn about different ways to customize your project.

  2. Help members navigate the add-ons menu.
    (Show script)

    "When you click "watch," the add-on will open. To go back to the add-on selection screen, click on the X at the top of the video."

  3. If you notice that members have not saved or shared their projects (You will see a "See project page" button in the top right corner of the project editor on projects members have shared.), encourage them to do so before they continue working on add-ons.
    (Show script)

    I see that you're working on the add-ons. Be sure to save your project, and click "Share" to make it available to the Scratch community.

  1. Choose an add-on, and click "watch" to learn how to build it.
  2. Once you finish one add-on, pick another one to try!
 
CS First Reflection (2 minutes)
Directions Student Instructions
  1. Get everyone’s attention using the silent signal.
    (Show script)

    [silent signal] Can I have everyone’s attention up here, please?

  2. Ask club members to click the next arrow until they reach the reflection page, then to complete the reflection.
    (Show script)

    Now it's time for the CS First club reflection and wrap-up video. Click the 'next' arrow, and complete the reflection. Then, click the next arrow and watch the wrap-up video. While you do this, I'll walk around and hand out participation badges.

  3. Walk around, and ensure that club members are transitioning to the reflection page.
  4. Give out participation badges (stickers).
  1. Complete the CS First Reflection.
Watch Wrap-Up Video (4 minutes)
Directions Student Instructions
  1. Prompt club members to complete the club reflection, then move on to the wrap-up video.
    (Show script)

    After you've completed your reflection, click the 'next' arrow to watch the wrap-up video. While you're finishing these final steps, I'll continue to walk around and award the participation badges for this activity.

  2. Ask club members to write a shout-out for a clubmate. [optional] 
    (Show script)

    After watching the wrap-up video, write a positive note to a clubmate on your sticky note. Thank someone who helped you, or call out a great project. Once you've written a shout-out, come place it on the G+ board.

  3. Continue to circulate around the club, and pass out participation badges.
  4. When the Agenda Timer indicates that 30 seconds remain in this section, remind club members about the time.
    (Show script)

    You have thirty seconds remaining until we begin sharing projects.

Write a G+ shout-out!
Share Projects (4 minutes)
Directions Student Instructions
  1. Tell club members to return to Scratch, and click the "share" button.
    (Show script)

    [Silent signal] Please return to your Scratch project. If you haven't already, please name your project, and, if you’d like, share it by clicking the "share" button in Scratch. Sharing you project will allow any user on the Scratch website to view it. If you can't find the "share" button, ask a neighbor for help. Once you've shared your project in Scratch write a description that explains how to use it. Then, in one minute, we'll begin sharing projects with our neighbors.

  2. Ask the club to begin sharing their projects with the person or people sitting next to them.
    (Show script)

    Everyone please begin sharing your projects with the people sitting near you. During this time, I shouldn't see anyone working on their projects.

  3. Walk around and encourage club members who haven’t shared their projects (the share button will still be visible in the top-right corner of the screen) to do so. If club members don’t wish to share, that’s okay. Ensure that all club members are engaging in this social aspect of the club by either sharing their project with a neighbor, or talking to other club members about their project.
  1. Click the "Share" button in Scratch.
  2. Share your project with a neighbor.
Select Showcases (1 minutes)
Directions Student Instructions
  1. Display showcase selector on board (follow the link at the top of this club plan).
  2. Get everyone’s attention using the silent signal and request that club members turn off their monitors. Ensure that all monitors are turned off before beginning (club members won’t need to use their computers again during this club).
    (Show script)

    [Hand raised] Everyone please turn your monitors off and direct your attention up here.

  3. Transition to the showcase selector.
    (Show script)

    It's time to select showcases for next club. Let’s get excited!

  4. Run the showcase selector.
    (Show script)

    Here we go! Let’s press the "Choose a Showcase!" button and see who gets selected! And we have… CSF###!

  5. Using the club roster, find and say the names of the club members selected.
    (Show script)

    Wonderful! CSF### is...  [name]! I’m really looking forward to seeing [member names] projects next club.

  6. Remind members to share their project.
    (Show script)

    If you were one of the members selected, make sure that we'll be able to see your project by clicking the share button at the top of the project editor. If you didn't do that for this project, make sure you do it first thing at the start of next club.

  7. Tell members what to do if they don't want their project shown.
    (Show script)

    If you were selected, but you don't want your project shown next club, please see me after this club or before the beginning of next club.

 
  1. Know your CS First ID.
  2. Celebrate the projects selected!
Club Discussion (4 minutes)
Directions Student Instructions
  • Briefly review and highlight some G+ posts that club members made.
    (Show script)

    Let’s look at some of the G+ shout-outs that club members received for their work during this activity. [Read a few G+ shout-outs aloud].

  • Lead whole-club discussion.
    (Show script)

    Finally, let’s discuss what you learned during this activity. [Read "discussion questions" below].

  • Preview next club.
    (Show script)

    Next club is on [day of next club (e.g. Monday)], and you will build [description of project].

  • Exit.
    (Show script)

    Once your headphones are wrapped up and your computers are shut down, we will all leave together. I look forward to working with you again next club!

Discussion questions:
  • What was your favorite part of this activity?
  • What do events do in computer science? [tell code when to run]
  • What do if statements do in computer science? [allow a computer to make decisions: "if this, then this"] 
 
Next club: Platform Game
  1. Participate in discussion.
  2. Clean up computer station.
  3. Wrap headphones.
  4. If instructed to by your Guru, shut down computers.
 

After members have exited the room: