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Choose an Add-On
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Scene Change
Change the setting of your pitch for each part of the story.
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Innovation Redesign
Customize the costume of your sprite to better match your vision.
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Fireworks
Add a fireworks sprite to your backpack, then add it to your program, and decide when to run its code.
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Protect Your Idea
Ask the audience to agree to not share any of the ideas in your story with other people.
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Building Volume
Add a song to your story and control its volume based on which part of the story is being told.
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Add Interactivity
Make the end of your pitch interactive by asking the audience a question and responding accordingly.
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  • 1. Your Innovation Story
  • 2. Pitching Your Innovation
  • 3. Add-Ons
  • 4. Reflection
  • 5. Wrap-up: Your Innovation Story
  • 6. Wrap-up: Share Your Project
  • 7. Wrap-up: Show Your Project
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Transcript

In this add-on, you’ll make the end of your pitch interactive by asking the audience a question and responding accordingly. Asking the audience to participate is a powerful motivator. You might ask questions that gauge their interest, like: How much would you pay for this innovation? Do you want to buy this product?

Or, you could ask if they have the problem your product solves, like “Have you ever wished there were an easier way to coordinate your schedule with your parents?”

This example, will ask the audience how much they think this product costs, then respond based on their guess. Select the narrator sprite. Find the place in your code where you’d like to pose a question to your audience, and add an "ask" block from sensing. This example adds the "ask" block in the code for the conclusion.

Type a question for the audience. This example asks, “How much do you think this product costs?” Add an "if/else" block from the control menu below the "ask" block. Then, click operators. The operator you use depends on the question that you ask. If you ask a yes or no question, use an "equals" operator. This example uses the "greater than" operator to check whether or not the person guessed more than the product costs. Then, drag an answer variable from sensing, and type the other value into the operator. This now reads, “if answer greater than 5.” If the audience guesses that the product costs more than 5 dollars, then this example will say “You’re in luck! This great innovation is only $5” Else, it’ll say, “Products like this aren't available anywhere else. Get it for $5!” Next, test your code.

Great, it works!

This was just an example. Use your own creativity to prompt the audience to take part in your story.

Now, it’s your turn: Add an "ask" block to invite the audience to participate in your program.

Check the audience’s answer using an "if/else" block, an operator, and an "answer" block.

Decide how to respond based on the audience’s answer by adding code to the "then" and "else" sections of the "if/else" block.

Instructions
  1. Choose an Add-On, and click "watch" to learn how to build it.
  2. Once you finish one Add-On, try another one below the video!