In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In the previous video, you programmed lightning to flash. But lightning isn’t that predictable, and it doesn’t flash on command. In this video, you’ll learn how to program the lightning to randomly flash throughout your story. To start, place a “forever” block around the “repeat” block. This should make the lightning repeat for the entire story.
Click the green flag to test it. Whoa! Way too much lightning.You told the lightning strike to repeat over and over forever, and it did! Now, you just need to make the computer wait before it runs the loop, creating breaks between lightning strikes.
Now, you’ll add a “wait” block before the repeat block. Change the value to however long you want to wait between lightning strikes in your story.
Click the flag to try it again. Great!
Great! When you click the green flag, the computer enters this forever loop. Its first action is to wait 4 seconds, then it runs this “repeat” block to make the lightning strike. Once it has completed the inner loop, the computer goes back to the outer loop, waits 4 seconds, and starts again. Lightning now strikes every few seconds in your story. In nature, however, lightning doesn’t strike in a pattern. Sometimes there might be 1 second between strikes, other times the interval may be much longer. To make your story setting more realistic, make the computer wait a random amount of time between lightning strikes.
From the operators menu, choose a “pick random” block, and place it inside the “wait” block.
Every time this block runs, it will select a random number between the two numbers you specify. Test this, and tinker with the values. You might feel like a 10-second wait is too long, or that waiting 1 second is too short.
This example will use… 2 and 6 seconds. That means that lightning strikes could occur at any interval between 2 seconds and 6 seconds.
Great! Now, it’s your turn!
1. Add a forever loop to make lightning strikes keep happening forever.
2. Add a “wait” block to wait between strikes.
3. Add a “pick random” operator to make the lightning random.
In the next video, you’ll program a story to take place within this rainy day setting.