In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Using the stormy day setting you created, you can now create your own unique story.
The setting of a story provides a place for the plot to unfold and for the characters to speak and act. Consider what might happen on this empty hill in the middle of a storm. What kind of characters would be out in this storm? Why are they there? Are they lost and trying to get home? Maybe they’re running away from something, so they don’t have any option but to be out in the rain. Are they happy? Sad? Angry? Afraid? Has something bad happened, or is something bad about to happen?
Build your story by adding sprites and dialogue. When you add a sprite, it appears in front of the rain sprite. It looks like the rain isn’t touching the new sprite.To fix that, click on the rain sprite. Drag out a “go to front” block from the Looks menu, and place it under the “when flag clicked” block. This will put the rain sprite in front of all the other sprites when you run the program.. Great!
Now’s your chance to tell a story in the stormy setting!
Once you’ve built a story you’re happy with, move on to the add-ons. The add-on videos will introduce some interesting coding concepts that you can use to customize your project!
Take a moment to look at some brief examples of stories that take place in this setting!
Remember how you created dialogue in day two. Use any blocks you’ve already learned about, and try exploring with new blocks to tell a unique and creative story.
Sharing your project in Scratch makes it possible for other users to experience and enjoy it.
But, they might not understand it or see the awesome coding you built if you don’t explain how your project works. Write instructions on the project page for the Scratch community.
Tell them which keys to press and anything else they need to know.
Now it’s your turn! Add a “go to front” block to the rain sprite, then build your story in the stormy setting!