In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll program the characters in your story to react when the lightning strikes.
First, click on the stage.
When the lightning strikes, you’ll need to “broadcast” a message to the other sprites that it’s time to react. To do this, select the events menu, and add a “broadcast” block after the “wait” block. Change the name of the message to something like “Lightning.”
Now, when the lightning strikes, the “lightning” message will be broadcast to the rest of the program. Next, program the sprite to respond to that lightning strike message.
Click the character that you want to respond, then drag out a “when I receive lightning” block. Any code you add to this event will only run when the lightning message is broadcast.
To test this, add a “say for 2 seconds” block to the code, and run it.
Great. Now when the lightning strikes, the sprite says “Ah!”
The broadcast “lightning” block triggers the code under the “when I receive block” Now it’s up to you to create other ways for your sprite to react to lightning strikes.
The reaction should go with your character’s personality. Is it scared? Evil? Brave? Silly?
Think about how the character in your story would react when lightning strikes.
Now, it’s your turn! 1) Select the stage, and add a “broadcast” block after the “wait” block. 2) Rename the message, “lightning.”
3) Use a “when I receive lightning” event to start your character’s reaction.
4) Program the reaction.