In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will make a conversation happen between two characters in your story.
You created dialogue in activities 2 and 3, so this video will just provide a quick review of how to sequence “say” and “wait” blocks to make characters talk to each other.
The starter project you chose has a premise, and the dialogue you create should fit that premise. For example, if you selected the “sprite vs. self” starter project, the dialogue you sequence should show the main character battling against her fear of performing.
To start sequencing dialogue, you’ll need at least two characters in your story. If your project only has one character, add a second sprite.
Then, make the sprites in your story talk to each other.
Remember that you can do that by adding a “when flag clicked” event, “say,” and “wait” blocks for each sprite.
Check out these two examples of sequenced dialogue. You’ll create dialogue that makes sense in your story.
Add to your story by creating a conversation between two sprites. Use the dialogue to let your characters’ personalities shine through. Have fun and be creative!