In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In part one, you programmed a sprite to change costumes. In this add-on, you’ll get to create your own costume! Changing costumes is one way to animate a sprite. Take a look at a few examples in which changing between multiple costumes makes a sprite look like it’s moving: To start, select a sprite in your story. There are two types of sprites in Scratch: Vector and Bitmap. It is easier to animate vector sprites. Vector images are made up of different shapes. You can rotate, move, and manipulate each shape individually. Click the costumes tab to check whether the sprite is in vector mode. If not, add vector costumes so you can follow the instructions in this add-on. This example will animate the duck so that it waves its wings. To start, right click on and duplicate an existing costume.
Select the part you want to animate – in this case, the wing. If you can’t select individual shapes, click the “ungroup” button to break the shapes apart.
Then, you can rotate or resize the selected shapes.
Great! Now the sprite has two costumes. Click between them to see the animation in action.
It might take a few tries to get your animation right. Animating sprites can be difficult.
Experiment with the paint editor, and don’t be afraid to make mistakes.
Finally, program the costume changes to occur during your story. You can work that out on your own using what you've learned in Part 1 of this add-on.