In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you’ll learn about the main character through its actions, and you will choose the order in which it will perform those actions.
First, look at the different actions the main character can do. The main character in each starter project has a unique set of actions it can perform in response to what the narrator says. In this example, when the main character receives the message “dance,” it switches between two different costumes 10 times. This makes it look like it’s dancing. Click on the code to watch this happen.
The main character’s actions give you an idea of its personality. Is it quick to anger?
Happy-go-lucky? A courageous heroine or hero? Maybe it’s just a having a bad day?
Now, develop the narrator’s story about this character by writing the narrator’s dialogue. Later, you’ll use the main character’s reactions to illustrate the narrator’s story.
But, for this video, use the “say for 2 seconds” blocks you’ve used in previous days to make the narrator tell a story about the main character. The next video will show you how to program the narrator to send, or broadcast, messages to the main character.
Now, it’s your turn: Program the narrator to tell a story about the main character. Use the specific character reactions included in the starter project you chose to guide what the narrator will say and develop the character in your story.
Test your code often, so you catch bugs along the way.