In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
This add-on will show you how to use Scratch to create your own song.
Click on the stage, so that you will be programming the background to play the song.
Then, click on the sound menu. Click on the “play note” block, and drag it into the scripts area. This block plays a note.
Place another “play note” block under the first. Click on the dropdown to change the note being played. Click on the code again to test it.
Now, change the number in the “beat” part of the block from 0.5 to 0.25.
Click on the code again to test it.
You'll notice the note plays faster now than it did before.
Putting a lot of these “play note” blocks together builds a melody. You can use “repeat” blocks to make parts of the melody play again and again.
When you have a melody you like, change the speed of your song with the “set tempo to” block.
To change the sound, use the “set instrument” block.
Tinker with different instruments from the dropdown menu until you like the sound.
Finally, it’s time to tell the program when to play this song. This example plays the song while the main character dances, so it starts with the “when I receive dancing” block.
Now, it’s your turn: Build a melody using several “play note” blocks with different notes and beats.
Use the “set instrument” block to change the sound.
Use the “set tempo” block to change the speed.
Add an event block with the message that you want to start playing the song.