In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
So far, the main character has only performed actions that were included in the starter project. The next two videos will show you how to create a new message and another action for the main character. First, program the main character to walk.
Click the main character to start. To make the main character look like it is walking, use the “switch costume” block. There are two walking costumes, so drag out two “switch costume” blocks. From the dropdown menus, select “Walking1” and “Walking2.” Test the code by clicking the blocks a couple times. It looks like nothing’s happening between clicks. That’s because the computer executes one instruction after the other too quickly for you to see the change. To slow it down, place a “wait” block in between the two “switch costume” blocks. Now, you can see the costumes change.
Repeat this change with a repeat loop.
Test it by clicking the code. It works, but the main character kind of looks like it’s twitching instead of walking. Read the code to understand why. It reads: “switch costume, wait, switch costume, and then switch costume again.” The program doesn’t pause before restarting the loop. Add another “wait” block after “switch to costume walking2.”
Test it. The main character’s walking looks less awkward now!
The main character looks like it’s walking, but it doesn’t go anywhere. Add some “move” blocks after the “switch costume” blocks to make the main character move while it walks.
Test it one more time! The main character walks backward! To fix that, try making it move negative 10 steps instead of 10. Now, it walks in the direction it’s facing! Have fun tinkering with this code. Change how far the main character walks by changing the number in the “move” blocks or in the repeat loop. Change how fast the main character walks by changing the values in the “wait” blocks.
In computer science, it often takes more than one try to find the right solution to a problem.
Keep coding, testing, and trying solutions until you find the one that works.
Now, it’s your turn: Use the “repeat,” “switch costume,” “wait,” and “move” blocks to make the main character walk.
Tinker with the values in the blocks until you like how the main character walks.
In the next step, you’ll broadcast a message from the narrator to make the main character walk.