In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you will create the message that tells the main character to start walking.
Click on the narrator sprite to make sure you’re programming it. Drag out the “broadcast and wait” block. Click on the dropdown. There’s no message for “walking,” so click on “new message” to create one. Name the message. It will broadcast when the main character should walk, so name it something that describes that action, like “Walking.”
Next, program the main character to receive the message. Click on the main character.
Go to the events menu, and find the “when I receive” block. When the main character receives the walking message, it should run the code you just wrote and start walking.
Place the “when I receive” block above the code that makes the main character walk.
To make sure the main character is responding to the right message, check that “Walking” is selected in the dropdown menu. Click the green flag to test the code.
When the narrator tells the main character to walk, it should start moving. Great job!
Finally, program the narrator to say something to explain why the main character is walking.
Decide where the character is going. The character could even meet someone along the way.
Now, its your turn: Add a “broadcast” block with a new message to the narrator’s code. Place a “when I receive” block with that message at the top of the code to make the main character walk.
Make the narrator explain why the main character is walking.
On the next page you’ll find some add-ons to help spice up your characterization story.