In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll make the sprite make a sound.
First, add the sound to the project. To do this, click on the sounds tab. Next, click “choose sound from library.” To listen to a few sounds before you choose one, click the play button next to each. When you find a sound you like, click on it so that it is highlighted, then click “ok.” Next, make the sound play in your project.
From the “sound” menu, drag “play sound until done” into the code where you want the sound to occur. From the dropdown, select the sound you chose. This example plays the “Bass Crowd” sound before moving and saying “Touchdown!”
The “play sound until done” block will play the sound and wait until it is finished before running any other code. The “play sound” block, on the other hand, will start playing the sound, then run the next block while the sound is still playing. Tinker with these two blocks to find what works best. Here’s the game plan: Add a sound to your project. Then, play it using a “play sound until done” or “play sound” block somewhere in your code.