In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll program the sports commentator to give the athletes a performance boost. First, decide what the sports commentator is going to do to pump up the athletes. In this example, the sports commentator says a few encouraging words to get each athlete to put on a game face.
Click on the commentator sprite. Drag out a “say” block, and change its text to “Get in the zone!” Try it out. Next, drag out a “switch backdrop to” block from the looks menu. This block tells the computer to switch to a specific backdrop.
To select a new backdrop, click on the stage, then the backdrops tab, and select the “choose backdrop from library” icon. Choose any backdrop you like! This program uses the “neon tunnel” backdrop. Switch back to the code by clicking on the commentator sprite, then on the scripts tab. Click on the dropdown menu to see the different backdrops, and select “neon tunnel.” Click the block to try it out. Neat!
Reset the backdrop to its original by adding another “switch backdrop to” block. Click the dropdown menu, and select the default backdrop-- in this case, “building at MIT.”
To set how long the performance boost lasts, drag out a “wait” block from the control menu, and tinker with the value until you like how long it stays in the zone. Keep testing by clicking the block stack. To give the athletes a performance boost at some point in the program, drag out a “when space key pressed” event, and add it to the top of the code stack. Press the space key to see it work.
For an extra challenge, add a sound effect that plays when the performance boost kicks in using a “sound” block. Here's the game plan: Add a “say” block and two “switch backdrop to” blocks to the “when space key pressed event” then, add a “wait” block in between these two blocks.
As an added bonus, add a “play sound” block to add a sound effect to the performance.