In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll program your athletes to compliment one another’s moves after they finish performing. In this example, athlete2 is going to show athlete1 some love by shouting out their favorite move.
Click on athlete1. Drag out a “broadcast” block from the events menu, and snap it to the bottom of the performance block stack. The “broadcast” block sends a message to all the sprites, which then receive the message and run code.
Click on the dropdown, and click “new message.” This example will name the message “athlete1 done” because it will signal when athlete1 is finished performing so other sprites in the program can run code. Next, add code to shout out athlete1’s favorite move. Click on the athlete2 sprite. Every “broadcast” block needs a “when I receive” event, so when "broadcast" sends a message, a sprite will receive the message and run code. From the events menu, add a “when I receive” block, and make sure the message names in both blocks match. In this example, that’s "athlete1 done."
To show some support for athlete1, drag out a “say” block from the "looks" menu. Decide what awesome things your sprites will say to show their support. This example says “Woah, that was awesome.” Check it out by pressing the number 1 on the keyboard. Sweet! After athlete1 finished its moves, athlete2 gave it a compliment.
Here's the game plan: Add a “broadcast” block at the end of the athlete's routine. Place “when I receive” blocks and "say" blocks in the other athletes' scripts. Repeat this same process for each sprite.
Now your athletes will show off their good sportsmanship and compliment one another.
If you have a question or if you need help, ask your neighbor or get the attention of your CS First Host or Guru.