In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll learn how to add another sprite to your sports commentary program.
To make room for another athlete, move the sprites in the program closer together.
If any sprites are still too big for your project, shrink them to make them smaller.
Click on the “shrink” tool in the top bar, then on the sprite. You can also use the “grow” tool to make a sprite bigger.
To add a sprite from the Scratch library to your project, click “choose new sprite from library.” There are two different types of sprites in Scratch: bitmap and vector.
For this add-on, select a vector sprite so you can move, rotate, or reshape it for a routine. Once you’ve selected your sprite, click “OK.”
You'll make the new sprite show off its moves. Give it the same code blocks as the other sprites. To copy code from one sprite to another, click the sprite with the code, then drag the stack on top of the new sprite. Click on the sprite you just selected and you’ll see the copied code. Click the dropdown menu, and select the number 4.
Now, the new sprite also has the code to make it demonstrate its moves when the number 4 is pressed!
Next, click on the sports commentator sprite. Change the “say” block to include all sprites under the “when flag clicked” event. In this example, the text says “Press 1, 2, 3, or 4 to see an athlete perform.”
Go to the “costumes” tab to animate your new sprite. Right-click the costume, select duplicate for as many poses as you want, then use the tools in the costume editor to change the look of the costume. To draw your own sprite instead of using one from the library, click “paint new sprite.” Next, click “convert to vector” to draw a vector sprite instead of a bitmap one. Vector sprites are easier to animate than bitmap sprites. Here's the game plan: Add another athlete to your program, either from the Scratch library or by drawing your own. Copy the code to the new sprite.
Customize the different poses in the costume editor.