In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Sports commentators don’t stop talking when the athletes start performing! In this video, you will make the commentator talk while the athletes perform.
First, write the commentary for the first athlete. Use “say” blocks. This example says “Whoa!! Reid starts it off with some crazy moves!”
Next, the commentator should start talking at the same time as the athlete does his or her moves, so add the same event block to make the commentator start talking. From the “events” menu, place a “when key pressed” block above the commentary for the first athlete.
In the example, the first athlete starts with the “one” key, so click the dropdown to select the "one" key or whichever you chose. Now the commentator and athlete both do something when the key is pressed. Press the key. The commentator talks and the athlete performs at the same time. Pretty cool!
Do this for each of the other athletes. Add a new "say" block to the commentator's script, write the commentary for the athlete, then add the matching event to start the commentary and the performance. Each time you add new code, test it to make sure it works. Computer scientists might make mistakes as they create code, so they frequently test small pieces of their code to find mistakes and fix them along the way. Mistakes are one way computer scientists like you learn! Finally, go to the project page to get your project ready for the world. Click "see project page." Give the project a creative title, then add instructions so others know how to use your creation. In "notes and credits," you can thank your teammates or leaders. Then, to share your project with the Scratch community, click "share." Here’s the game plan: Add commentary for each athlete. Start the commentary with the same event that makes the athlete perform. Then, complete and share your project on the project page.
When you are finished with these steps, return to this page and click the "next" arrow to learn about add-ons you can build for your project.