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1. Season In Review

  • 1. Season In Review
  • 2. Post-Game Interview
  • 3. Add-Ons
  • 4. Reflection
  • 5. Wrap-up: Post-Game Interview
  • 6. Wrap-up: Share Your Project
  • 7. Wrap-up: Show Your Project
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Transcript

Welcome to your last activity for Google CS First Sports. In this club, you’ve experienced many ways that computers, computer science, and sports connect. You’ve built some slick projects that you should be proud to show off to your friends and family. In this last activity, you’ll reflect on everything you’ve done and learned in this club.

Check out this highlight reel of your accomplishments in this club.

In activity 1, you programmed a victory celebration. In activity 2, you made a performance routine with sports commentary. In activity 3, you built a net-sports game with a controllable sprite and a bouncing ball.

In activity 4, you created a sweet marketing video to show off a new fitness gadget.

In activity 5, you programmed an all-star passing game in which you aimed and passed to your teammates. In activity 6, you used analytics to gather data on a player's batting average. In activity 7, you created an extreme obstacle course! That brings you to this activity. You’ve accomplished quite a bit and you’re on the final lap.

Just like athletes who get interviewed right after their big performance, you’ll build a project where you get interviewed about what you did and learned in this club. In this example, the ultimate athlete, a penguin of course, talks about its game performance in an interview. Choose any sprite you like to represent you in this project.

Open the starter project next to this video, click "remix," then delete the extra interviewer sprite. Feel free to customize the project – if you want to change the athlete sprite or edit it in the costume editor, go for it! Here's the game plan: Open and remix the starter project. Add a sprite to represent you in the interview.

Instructions
  1. Open and remix the starter project.
  2. Add a sprite to represent you in the interview.
  3. Create a dialogue between your sprite and the interviewer using "say," "wait," and "when flag clicked" blocks.