In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
This add-on video will show you how to add a second athlete sprite to your project, so you can play with your friends and neighbors. For starters, to easily make another sprite with all the same code as your current athlete, duplicate the athlete sprite. Right-click it, and click “Duplicate.” Next, adjust the new, duplicate athlete slightly to make it unique. Start by changing the sprite’s costume in the “costumes” tab. Click this “Flip up-down” button in the top-right to make the athlete face in the opposite direction.
To change some colors on the new athlete, use the paint bucket tool.
Next, change the backdrop on the stage from one-player to two-player. Click the stage, then the “backdrops” tab, and select the backdrop with both a blue and a red bar.
Drag the new athlete to the top of the stage so that it’s opposing the other player.
Okay, the last step is to change the controls for this second player so that it doesn’t move with the same keys as the first one, and two players can play at the same time.
Back in the scripts, click the dropdown in each “sensing” block in the “forever” loop. Select two different keyboard keys. “A” and “d” are good choices because they’re on the other side of the keyboard. Test out your new athlete by clicking the flag and using the keys you selected to move it around. Does the ball bounce off the new sprite? Does it move the right way? Great, then you’re done.
Here’s the game plan: Duplicate your athlete.
Change the new athlete’s costume, orientation, and position.
Then, change the controls for this new athlete sprite.