In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will create a sprite that says random phrases to cheer on the racer.
To start, add a new sprite using the “Choose sprite from library” button. Select any sprite you want to be the cheerleader. This example uses Dan.
Now, create a list of phrases for the sprite to say. To do this, open the “data” menu and click “make a list.” Name the list something descriptive, like “Happy Cheers.”
After creating the list, two items appeared: a bunch of blocks and a grey box with the list name on the stage. To add a phrase to the list, click the “plus” sign in the grey box, and start typing. Add at least 4 phrases to the list.
Next, make the sprite say a random phrase from this list. Open the “looks” menu, and add a “say for 2 seconds” block. Then, open the “data” menu, and add an “item of” block to the “say” block. Open the dropdown menu, and select “random.” The block now reads “say item random of Happy Cheers for 2 seconds.”
Click on the block and watch what happens. Great! The sprite says a random phrase from the list every time the block is clicked. Next, make the sprite say phrases at random times. To do this, put a “forever” loop around the “say” block, and add a “wait” block. Insert a “pick random” block from the “operators” menu inside the “wait” block, and set the wait time to whatever you want. This example will wait a random time between 2 and 5 seconds. Then, add a “when flag clicked” block to the top of the “forever” loop.
Test out your code by clicking the flag. Great! The cheerleading sprite says phrases at random times! However, the list and the sprite are in the way of the game. To hide the list from view, open the “data” menu and uncheck the box next to the list name.
Hide the cheerleading sprite when it’s not saying anything by adding a “show” block before the “say” block and a “hide” block after the “say” block. Move the sprite to where you want it to appear.
Now test out your game. Nice! It works! Here’s the gameplan: Add a sprite to be the cheerleader. Create a list of phrases for the sprite to say. Make the sprite say random phrases at random times using a “say for 2 seconds” block, an “item of” block, a “when flag clicked” block, a “forever” block, a “wait” block, and a “pick random” block.
Hide the list and the sprite from view so they don’t cover up the game.