In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
This add-on video will show you how to make your project run forever! In the core project, the receivers hid and never came back. In this add-on, the sprite will show up again after it catches the ball. To make the sprite wait before continuing, from the “control” menu, place a “wait” block after the “hide” block. Then, from the “looks” menu, place a “show” block after the “wait” block.
To make testing the code easier, delete the other receiver sprites so that only the modified sprite shows up.
Click the flag to test the code. When you pass the ball to the receiver sprite, it catches the ball, waits, hides, waits, then reappears. That’s cool, but the costume should switch back to the “Moving” costume when it re-appears. Fix this by adding a “switch costume to Moving” block right before the “show” block.
It might be more fun if the receiver shows up at a random place on the screen rather than in the same place where it received the ball.
To make that happen, from the “motion” menu, place a “go to x y” block above the “show” block. Then, from the “operators” menu, place one“pick random” block in the x section of the “go to” block and another “pick random” in the y section.
Negative 240 is the farthest left x location on the screen, and positive 240 is the farthest right. Place those numbers in the first “pick random” block. Similarly, negative 180 is the lowest y spot on the screen, and 180 is the highest. Place those numbers in the second “pick random” block. Test the code by clicking on the flag. Now, when the receiver catches the ball, it hides, waits a little, and reappears in a random place on the screen. Good. Now, duplicate this sprite so you have multiple receivers. Test your code often! Computer scientists like you test their code often so when something doesn’t work, they have a better idea of what caused it.
Here's the gameplan: Add a “wait” block after the receiver sprite hides. Make the sprite go to a random spot on the screen. Then, make it reappear.