In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Now that you have one receiver working, you can copy it to add more receiver sprites to your passing drill. In this video you will create the rest of those receivers. Right click on the receiver sprite in the sprites area, and select duplicate. Do this as many times as you want receivers. It looks a little weird that the receiver sprite catches the ball while the ball keeps moving to the edge of the stage. Fix this by making the ball sprite stop at the receiver just like it does at the edge of the stage.
Click on the ball sprite. From the "operators" menu, drag out an "or" block. Remove the “touching edge” block from the “repeat until” block, and place it inside the first blank of the “or” block.
Then, from the “sensing” menu, place the “touching color” block into the other side of the “or” block. To choose a color, click the color swatch on the block, then with the mouse pointer click a color that all the receiver sprites have on them. Place the “or” block back into the “repeat until” block. The code reads “repeat moving until touching the edge or the color that’s on the receiver sprites.” Test the code by clicking the flag. The ball sprite should go back to its starting location when it touches the edge or a receiver. That’s more realistic. Tinker around with the numbers in your code.
If you think the receivers move too quickly, put a smaller number in the "move" block.
To change the speed at which the ball sprite turns, change the numbers in the "turn" blocks.
Explore, test, and make this passing drill your own!
Here's the game plan: Copy the receiver sprite by right clicking it and choosing “duplicate.” Change the ball sprite's “repeat until” to use “or” and “touching color.” Tinker with the values!
Once you've done all that, move on to the next page to check out some add-ons!