In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will program hidden features in your project.
To get started, choose a sprite and costume that you’d like to code.
This example will start with the animals sprite and code for the dog.
Click on the animals sprite, and if you click on the costumes tab, note that the puppy costume is the first costume.
This example will program the puppy to make a barking sound if it’s picked for the style board.
Click on the sounds tab, and click “choose new sound from library.”
Click the different sounds to try them out And when you find something you like, click OK.
Next, click back on the scripts tab, and drag out a “play sound until done” block from the sound menu.
Change the sound in the dropdown menu to the sound you chose.
This example chooses ‘dog1’.
The sound should play if this sprite is clicked.
Drag out an “if-then” block from the control menu, and place it around the “play sound until done” block.
Next, grab an “equals” operator from the operators menu, and place it inside the “if-then” block.
Add a “costume number” block from the looks menu inside the first value of the “equals” operator.
Recall that the puppy costume is the first costume in the list, so type the number 1 in the second value of the “equals” operator.
Now this block says “if the costume number is 1, then play sound ‘dog1’ until done.”
Place this conditional under the “when this sprite clicked” event to make the sound play when the puppy sprite is clicked.
Now, test it out!
Click the flag, and when the program gets to the animals category, find the puppy, and click it.
The puppy barks!
Play around with other costumes in the different categories and consider adding other looks, motion, or sound blocks.
In another example, for the miscellaneous category sprite, when you click on the image you like for your style board, it does a 360-degree turn using a “repeat 10” loop and a “turn 36 degrees” block.
This happens regardless of which costume you choose.
Now it’s your turn Code a hidden surprise in your project using blocks from the looks, motion and sound menus.
If the hidden surprise is for a particular costume, use the “if-then,” “equals” and “backdrop name” blocks to code for a specific costume.
Place your new blocks under the “when this sprite clicked” event so the surprise feature occurs when the sprite is clicked.