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1. Profile Page Introduction

  • 1. Profile Page Introduction
  • 2. Code a Question
  • 3. Store Variables
  • 4. Ask Questions
  • 5. Add-Ons
  • 6. Reflection
  • 7. Wrap-up: Profile Page
  • 8. Wrap-up: Share Your Project
  • 9. Wrap-up: Show Your Project
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Transcript

Hello and welcome to Day 2 of Google CS First Social Media.

Today you will build a profile page while you learn about the computer science concept variables.

In computer science, variables store information that changes, so the program can use or display it.

Many social networks and websites have profile pages that allow people to share information about themselves and connect with other people on the website.

On these profile pages, users are prompted to enter information, such as their name or favorite TV show.

This information is different for each person who creates a profile.

The profile information is stored in variables.

Social media networks such as Twitter, Facebook, Instagram and Google Plus all use likes, hearts, +1s or other methods that allow people to mark pictures and posts they enjoy.

Facebook and Google Plus use a variable to store the number of people who have liked or +1d a post.

These social networks use the number of likes and +1s, among other things, to determine which posts should be shown or placed at the top of the page.

Today’s project uses variables to gather and store information about the person using your program.

The user’s answers to the questions are stored in variables.

Users creating profiles can personalize the page with their favorite foods, hobbies, and colors.

After watching this video, click the "Profile Page" starter project link to open Scratch in a new tab.

To save this starter project to your account, click remix, and enter the sign-in information from your passport.

Now, it’s your turn.

Click on the "Profile page" starter project to open Scratch in a new tab.

Remix the project, then sign in with your username and password from your passport.

Once you’ve done that, come back to this page on the CS First tab, and click the green Next arrow to move on to the next video.

Instructions
  1. Open the starter project.
  2. Remix the project.
  3. Sign in to Scratch using the information in your club passport.