In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will let the user adjust the size of the pen.
The users drawing in your program might want a smaller pen to do more detailed work, or a bigger pen to color in large areas.
To change the pen size, select the pencil sprite, and drag out a "change pen size" block.
Test it out.
Click the block, then draw a line with the pen.
Change the value in the block to 5.
Click the block again, then draw a line.
Notice how the line gets thicker.
To let the user change the pen size without having to click this block, add a "when key pressed" event.
From the dropdown menu, select the up arrow key.
Now the user can make the pen bigger by pressing the up arrow key.
To make the pen smaller, add another "change pen size by" block.
Change the value to negative 5 to decrease the size of the pen.
Add a "when key pressed" event, and select "down arrow."
Now the user can adjust the size of the pen using the up and down arrow keys.
Now it's your turn: Program the up and down arrow keys to make the pen bigger and smaller.