In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, check *if* player 2’s answer is the same as the right answer.
In the monkey sprite, click control and drag out an “if/else” block.
The condition needs to check *if* the "right answer" is the same as, or equal to, player 2’s response.
From the operators menu, drag an "equals" operator into the if statement.
Then, add an answer variable from sensing and the "right answer" variable from data.
If you’re having trouble finding the variables, the categories are color coded.
So, you can find an orange variable block in the orange data category.
Finally, add a "say" block to each part of the if statement to tell whether the answer is right or wrong, and attach the if statement under the final "ask" block.
Try it all out now!
You might also add a "say for 2 seconds" block after storing player 1’s answer that instructs player 2 to click the sprite when ready to guess.
You may also want to hide the variable displays so the right answer isn’t shown to player 2.
To do this, click the data menu and uncheck the "right answer" variable.
Then, click the sensing menu, and uncheck the answer variable.
Ask your neighbor to try it and play a quick game with you!
See if you can guess each other’s drawings.
Once you’ve finished this step, be sure to name, share and write instructions to your game.
Now it’s your turn: If the right answer equals player 2's answer, then tell player 2 the answer is correct, else tell them the answer is wrong and to try again.