In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
To earn the Bust A Move badge, you need to add a sprite that dances and plays music when clicked, but stops when the spacebar is pressed. When the sprite is clicked, it should play a sound until the sound is done, then repeat it. The music should keep playing until the spacebar is pressed. You will use the “next costume” block to make the sprite dance. This means you should only choose a sprite that has multiple costumes.
You'll see a list to choose from at the end of this screencast.
There are two "when this sprite clicked blocks" here because you want the sprite to start dancing AND play music when it is clicked. So, one block stack starts the dancing, and the other starts the music.
When the spacebar is pressed, all of blocks, or other code scripts, for this sprite should stop running. When the sprite's talent show time is over, it should stop doing anything at all. You can see some of the code you'll need to create here, but you have to find some of the blocks--that's where the scavenger hunt comes in! As long as your sprite dances and plays music when clicked, and stops doing everything when the spacebar is pressed, you will earn the "Bust a move" badge!
Remember to try out your code often as you build to see if it is doing what you want.
Now, it's your turn. After you have done these steps, put up your sticky and ask your CS First Guru for a Bust a Move badge!