In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this screencast, you will use events to move the player 1 sprite when the arrow keys are pressed. To start, click on the player 1 sprite. In this game, the user needs to be able to move the sprite: To find blocks that move the sprite click on motion. If you’re not sure which blocks to choose, double click on a few to see what they do. For example, if you double click on “move 10 steps,” you see that it moves the sprite forward, so you can choose to add it to the program.
Double clicking on the “turn” blocks the sprite, so drag both of those out as well.
You now have three blocks in your program, but the only way to run them is to click on them. That doesn’t make for a very exciting game.
To fix this, use event blocks to run this code when the user presses the arrow keys.
Click on the events menu. Event blocks tell the computer when to run code. You could use an event block that would run code “when” the green flag is clicked, or “when” the sprite is clicked. But, for this game, you will use a “when” key pressed block.
This block has a drop down menu that shows all key press options. The sprite should move forward when you press the up arrow, so select “up arrow” and attach this block to the “move 10 steps” block.
Try this by pressing the up arrow. Great!
Now, this sprite moves forward when the up arrow is pressed.
You can add more keypress events to turn this sprite clockwise with the right arrow, and counterclockwise with the left arrow.
Great! Now I have a basic racing game and it's your turn to create your own.
Once this screencast is finished, program the player 1 sprite using: 1) A keypress event for up, left, and right arrow keys 2) A movement block for each event Remember, if you have a question, you can ask a neighbor or use a sticky note to get the attention of your CS First Guru.
After you have completed this step, go to the next screencast by pressing the green arrow.