In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In step 2 of this add-on, I'll show you how to program the racer to drive quickly on the grey concrete, and slowly when on the green grass.
To code this, you will use an “if-else” block. This block will end up reading: “If touching the grass, set speed to something slow. If touching anything else, set speed to something fast.” To start, click on player 1.
Select events, and drag out a "when green flag clicked" block to start this block stack.
Then, go to Control, and select a forever loop.
Inside this forever loop, I'll put an "if-else" statement which is also found in Control.
Now, program this to say: The computer can sense if a sprite is touching a color, so use a "touching color" block found in the Sensing menu to see if the sprite is on the green grass.
Click on the color in this block, then on the green color in the project to change the value of this block.
Then, click on data and select a “set speed block," and change the value to 2.
Remember, this block won’t be there if you haven't completed the previous screencast. In the “else” space in the if-else statement, place another “set speed” block. Change this value to something faster, like 7.
Your code now reads: When the flag is clicked, if the sprite is touching green, set speed to 2.
If the sprite is touching anything else, set speed to 7.
The forever loop makes sure that this if-else statement runs forever, not just once. Let's try it out!
Click the green flag to start.
to tell the computer when to run this code. Test your code by clicking the flag.
Now my player 1 sprite moves slowly when on the green grass and quickly when on the gray concrete.
You can also program this for player two.