In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this step, I'll show you how to create a variable slider to control the racer’s speed. To code this, click on player 1 and data, then select “make a variable.” A variable is: In this case, it's speed. Name this variable “speed,” and select “for this sprite only.” Scratch has now created variable blocks for the speed variable.
I'll drag the speed value into my "move 10 steps" block.
Now, whatever value this variable has will replace the 10 steps that were in the block before.
Notice that right now, the variable has a value of 0. So when I click the up arrow, my sprite doesn't move.
You will see that there's a checkbox next to this block in the scripting menu.
If I uncheck this box, the variable box disappears on the stage.
If I double click this display two times, the user then has a slider that they can control the value of the speed, Let's try changing the speed. Let's try changing it to 5, and a see what happens.
Whoa! The racer is moving pretty slowly.
Let's try changing this value to 20.
Wow, my racer is moving really fast!
You can do this for the player 2 sprite as well. Just be sure to select the “for this sprite only” check box when you create the variable.
Once you complete this step, you can move on to part 2, where you will use the speed variable to slow the driver when they’re on the grass on concrete.