In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll add final slides to your RPG that will appear after the user finds the hidden object. This video will show you how to get started. Then, it will be up to you to use what you’ve learned so far to complete the code.
First, select the “narrative” sprite, and add more costumes. Duplicate the opening slides and change the text, or paint new ones from scratch. Add some text to end your RPG.
Then, return to the scripts tab. Add some code to make the sprite show, go to front, then cycle through the costumes you just created. Click this stack to make sure it works. Great!
Make this code stack run when the game ends. Place a “when I receive” block on top, and name the message “game over.” To make the stack run, place a “broadcast” block at the place in the code when the game ends. The game ends when the sprite touches the object. Find the place in the code where this happens, and place the “broadcast” block there. If you added a “say” block earlier to tell the user that they won, remove it now so it doesn’t play over the final slides. Now, it’s your turn!
Add some closing slides to end your RPG. Program the “Narrative” sprite to cycle through the ending slides. Use “broadcast” blocks to make the code run when the character finds the object.