In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
One way to make this game more challenging is to make the platforms move. This screencast will walk you through the steps, then you can make your own moving platforms.
Start by experimenting with ways to get the platform to move from one position to another.
Click on the platform sprite that you want to move, and on motion.
As you’ve seen, there are many different ways to move a sprite. In Computer Science, there are usually lots of solutions to a problem. As a computer scientist, it’s your job to choose the one that you think works best. For example, you could use a “glide” block.
Or, you could move the sprite to the position that you want it to glide to, then drag out the block.
Now, no matter where the sprite is, when this code runs, the sprite glides to that position.
When this code runs now, the sprite glides to the first position that you set, then the second one.
Adding a forever loop and a “green flag clicked” block to your code will ensure the sprite repeats this gliding movement for the entire game.
Remember, you can get this sprite to move using whichever blocks you like. If you want the sprite to do something other than a glide movement, like turn, then choose the correct blocks to solve that problem.