In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you will program a winning condition for your game. The user will win the game when the player sprite goes through the maze and catches the goal sprite without touching the boundaries.
The if then statement you'll create will read something like this: "If touching the goal sprite, then say “you win!" To start, drag an “if/then” block into the forever loop. Next add a conditional block. Remember, it’s easier to choose the right blocks to create a conditional statement when you think or say what the program should do. In this case, you might think or say, “The user will win, if the player sprite touches the goal sprite.” To make that happen, use a “touching” block, and change the value to “goal sprite.”
Now this reads, “if touching the goal sprite, then…” The “then” part is up to you.
Tell the computer what to do IF the player sprite is touching the goal sprite. It could be something simple, like say, “You win!” Or it could do something more complicated, like play a “ya” sound and make the player sprite glow.
Tinker with your code and find a solution that works for your program.
You might have finished programming this activity, but you can still add more to your project.
Check out these other CS First member projects for some inspiration.
As your last step today, share your project with the Scratch community so others can experience your creative work. Don’t forget to add a description and some tags.
Write instructions for how to use your project, and show appreciation for anyone who helped you create it on the Project Page.
Now, it’s your turn: 1) Program a winning condition or celebration using “touching” and “if” blocks.