In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you will program the player sprite to follow the mouse pointer.
To start, select the player sprite. Next, click the motion menu, and drag out a "go-to mouse pointer" block. When you click it, the sprite will go towards the mouse pointer's location. In this case, the mouse pointer is in the scripts editor, so the sprite goes to the right edge of the stage. The sprite needs to follow the mouse. That means that the sprite needs to go to the mouse pointer over and over again, not just once.
To do that, use the “forever” block. Now, when you click on this block stack, the sprite will go to the mouse every time. Good! Next, add an event to tell the computer when to run this code. Use a "when sprite clicked" event, which tells the sprite to follow the mouse pointer when the sprite is clicked.
Great! Finally, try it out to see if it works. Click the sprite. Don’t click and drag the sprite, but instead click and release it. To stop the program, click the stop sign.
Nice job! Now it’s your turn! Program your player sprite using: 1. A go to ‘mouse pointer’ block 2. A forever block and 3. A ‘When this sprite clicked’ event Remember, if you have a question while working, ask a neighbor or get the attention of your CS First Guru.