In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In the previous step, you should have programmed all three cave sprites to scroll across the screen. In this step, you’ll use an if-else statement to program the player sprite’s flight. Watch this screencast to learn the steps needed to do this, then try it on your own. In this game, the sprite goes up when the user presses the spacebar. If the user does nothing, the bird falls. Programming this requires an if-else statement. If-else statements are used to instruct the computer: In this program, the code will read: To program this, drag out an if-else statement and put it inside the "forever" block.
Remember, every if-else statement needs a condition. To add a condition here, select sensing and a “space key pressed” block.
If the user presses the spacebar, the parrot should move up, so add a “change y by 5” block for the "if". If the user is not pressing the spacebar, the sprite should move down, so add a “change y by -5” block to the else.
Now this reads: Time to test your code! Remember, computer scientists like you test their code often as they program to make sure everything is working the way they want it to. Click the block stack to run it, then hold the spacebar. What happens? The sprite should move up when you press the spacebar, and move down when you let it go.
Nice! Now that the sprite moves up and down, you could add a costume change to make it look like it’s flying. This will look different, depending on the sprite that you chose to be your player.
In the next step, you’ll program a winning and losing condition for your game.