In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Right now, the easiest way to play this game is to hold down the spacebar to make the bird glide up and down. Many side-scrolling games don’t allow the user to hold down a key though, and instead require them to press a key over and over to keep a sprite in flight. This makes for a much more challenging game!
To prevent the player from holding down the spacebar, add a “wait until” block, a “not” block, and a “key space pressed” block to your program.
This block combination reads: Adding this block to the “when space key pressed” event will ensure that the space bar key works once, but can’t be run again until the user stops pressing the spacebar.
Try it out!
Hmm - this looks like it works, but it’s really hard to move the bird up. Try putting something larger in the “change y by” block instead.
Now try it out!