In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
This video will describe how to make your characters talk to each other when they touch.
It’s a little harder than most add-ons because it won’t tell you exactly where to put the blocks.
Use your courage and persistence!
Computer scientists rarely get things right on their first try!
Click on one of the androids.
To make it check if it is touching the other android, use an “if/then” block and a “touching” condition.
To keep checking over and over again, use a loop.
To start checking from the beginning of the game, place a “when flag clicked” block above the loop.
Inside of the “if/then,” make the blue android react any way you like!
One of the cool things about computer science is it lets you be in control of your own programs.
You get to decide what the android does.
You can make it say “yellow” to the other android using the “say” block, make it wave by changing its costume, or anything else you come up with!
Up for a challenge?
Program the other android as well.
Now it’s your turn: Program one android to respond when it s touching the other using the “when flag clicked” “if/then” “touching” and “forever” blocks as well as any blocks you use to create the android’s reaction.