In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
The Two Truths and a Lie game only reacts if your friend chooses the correct answer.
To make the game more fun, make the sprite say something even when users do not choose the right answer on the first try.
From the looks menu, drag a “say” block into the “else” section of the conditional.
Make this one say something like “No, that one was true!”
Code in the “else” section of the conditional block will only run when the condition is false.
Click on the block stack to test it out.
Don’t forget to try entering different values in the “ask” text box.
To test the else section of the code, type a letter that matches one of the truths.
This example uses “A.” The sprite says “No, that one was true!”
Finish your project by adding a “when flag clicked” block to the beginning to make it easy for anyone to run your code by clicking the green flag.
Now your program is complete.
When the green flag is clicked, the sprite says two truths and a lie.
Then it asks the user “Which is the lie?
A, B, or C?”
When the user responds, the program checks if the answer is the lie.
If the answer is the lie, the sprite says “you win!”
Else, if the answer is a truth, the sprite says “No, that one was true.”
Also, change the costume to be whichever sprite you want.
Click on the costumes and select a costume that interests you.
To make the project your own, give the project a creative title and add instructions for others who view your creation.
Now it’s your turn.
Program a losing condition in the else section of the “if-then” block.
Add a when flag clicked event to the beginning of the program.
Test your code.
Add a title and instructions to your project page.