In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will use the “show” and “hide” blocks to make sprites appear on the pages of your scrapbook where you want the sprite.
Maybe the sprite makes sense on one background, but not on all of the others To do this, add a new sprite to the project or pick one of your existing sprites.
As you click “next,” you will notice that the sprite stays on all of the pages.
The looks menu contains “show” and “hide” blocks.
When you click on each of these, the sprite appears and disappears.
Drag the two blocks into the scripts area.
Use these blocks to make the sprites only show on the correct pages.
In the events menu, use a “when backdrop switches to” block.
For this example, the sprite will “show” “when the backdrop switches to “fave project.”
The sprite will “hide” when the backdrop switches to “fave memory.”
Now it’s your turn, Make a sprite appear and disappear on at least one backdrop using the “show,” “hide,” and “when backdrop switches to” blocks.