In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you'll add a prop to your story.
Props can make a story more fun and interesting!
To start, select the prop sprite and the costumes tab.
Check out the different costumes.
Click to choose one that fits your story.
Next, make the prop appear when it's mentioned in the story.
Click the scripts tab.
The starter project contains code for the prop sprite that says, "when the flag is clicked, hide."
Program the sprite to show after a set period of time.
From control, add a "wait" block under the "hide" block.
From looks, add a "show" block to the bottom of the code stack.
Click the flag to test.
The prop sprite hides, waits one second, then shows.
Change the value in the "wait" block to make the prop hide until the sprite mentions the prop.
Next, program the sprite to glide on stage when it shows.
Click the prop sprite on the stage, and drag it to where it will start.
Select the motion menu, and add a "go to xy" block under the "when flag clicked" block.
The x and y values in the block reflect the sprite's current position on the stage.
To make the sprite glide after waiting, drag the sprite to where it will glide on the stage, and add a "glide" block under the "show" block.
The values in the "glide" block update in the blocks palette to reflect the sprite's new position.
Click the flag to test.
Awesome! The sprite hides, waits a few seconds, then shows and glides on stage.
Now, it's your turn: Choose a costume in the props sprite.
Program the sprite to wait then show.
Drag the sprite to where it will start, and add a "go to xy" block.
Drag the sprite to where it will glide, and add a "glide" block.