In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
The Imaginator flashes different possibilities for your friend’s future and chooses one when he or she presses the spacebar.
This video will guide you through the steps.
Click on the sprite named “home.”
From the looks menu, drag out a “next costume” block.
Click on this block to see what it does.
The home sprite changes!
This is because the sprite has many “costumes.”
To see the different costumes, click on the “costumes” tab, then flip through them.
The program should repeat cycling through different homes until your friend presses the spacebar.
That’s where the loop comes in!
A loop makes something in your project repeat over and over.
You can find loops in the “control” menu.
For today’s project, the program should repeat showing the next costume until your friend presses the spacebar.
So, drag out the “repeat until” block.
Place it around the block that should repeat - in this case, “next costume.”
Click on the code.
The sprite cycles through lots of different homes quickly.
Next, tell the program when to stop running the loop.
Note the gap after the “repeat until” block.This is where the “condition” that stops the loop goes, making the homes stop cycling when the spacebar is pressed.
Select the “key pressed” condition from the “sensing” menu, and place it in the gap in the “repeat until” block.
From the dropdown menu, select “space.”
The homes keep changing, but now they stop when the spacebar is pressed.
Click on the code to test it.
From the events menu, add a “when flag clicked” block, so the code will run when your friend presses the green flag.
Test your code.
When the flag is clicked, the program runs.
Now, it’s your turn: Change the home sprite’s costume using the “next costume” block.
Make the costume keep changing with “repeat until” and “key pressed” blocks.
Add a “when flag clicked” block.