In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you will learn how to make your imaginator make noise.
First, add a sound to the project.
Click on the “sounds” tab, then on “choose sound from library.”
Click on the play buttons next to the sounds to hear them.
Use a short sound so your Imaginator will react quicker when the spacebar is pressed.
After choosing a sound, click on it, then click “OK.”
Next, program your project to play the sound.
There are two blocks that play sound, “play sound” and “play sound until done.”
The “play sound” block plays a sound until another sound is played.
If you put a "play sound" block inside a loop, the computer restarts the sound every time the loop runs, so the sound never plays in its entirety.
You may not even hear it at all.
The “play sound until done” block, on the other hand, completes the sound before anything else happens in the program.
Placing this block inside a loop makes the computer play the sound from beginning to end before it runs the loop again and replays the sound.
Place a “play sound” or “play sound until done” block in a spot in your program that makes sense to you.
[drum plays repeatedly] [drum plays once] Computer scientists test their code often to make sure it works and figure out how to fix any problems or mistakes.
Now it’s your turn: Add a sound to your project.
Then, use the “play sound” or “play sound until done” blocks to program that sound to play.