In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
This video will show you how to add another category to your imaginator.
To start, change the backdrop.
The starter project included a backdrop with different pictures representing categories you might add.
Click on the stage. Then, choose the backdrop with the number of categories your project will have.
Next, add images to your project for these categories.
To learn how to add images from other Scratch projects or from the gallery link on the add-on page, click the “uploading and downloading images video” link on the add-on page.
Next, make your new sprite work like the rest of the imaginator.
Copy the code, or create new code for the sprite.
Make the sprite repeat changing costumes until the space bar is pressed.
Now that another category will flip after jobs, The jobs need to broadcast when it finishes looping, just like home sprite.
Program your new sprite to respond to the correct broadcasted message.
Click the dropdown on the "when I receive" block, and select the correct message name.
Now it’s your turn: Choose a backdrop that has space for more categories.
Create a new sprite for the new category.
Add images for different costumes for that sprite.
Then, add code to the sprite make it flip through possibilities until the space bar is pressed.
Finally, add a broadcasted message that tells the new sprite to run that code.