In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Hey and welcome to day 7 of Scratch Fashion and Design. Today you will create a program that designs patterns. You’ll be able to test the patterns you create on things like: clothing, furniture, or even wallpaper. In doing this, you’ll learn about the computer science concept: procedures. A “procedure” combines many instructions into one task, or block. The procedure can then be called to run that set of instructions whenever needed. In Scratch, you create procedures by “making a block.”
For example, you could combine a set of instructions into a dance procedure. When this code runs, it runs the glide block, then “calls” the procedure. All of the code for the procedure runs, before moving to the next glide block.
Alternatively, you code this same example without procedures like this. This requires a *lot* more time and effort. Not only that, but look at how much prettier the code looks when you use a procedure. Rather than copying a bunch of code to make the sprite dance, it’s all placed into a procedure that you can call whenever needed.
Procedures allow you to simplify common actions. You can then create code that looks good, is much easier to read, and takes less time to create.
Take a moment now to make sure you are signed in to the cs-first website using the username and password from your passport. If you are *not* signed in, you won’t receive a digital badge for completing this activity, so be sure to sign in!
Today, you will begin with a starter project that has a procedure to assist in your pattern creation. When this video is over, click on the "Pattern Maker" starter project link.
Sign in to Scratch, and click the Remix button. Then, return to this tab and watch the next video where you’ll begin printing your first pattern.
Now it’s your turn!