In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll program your model to sashay when it reaches the middle of the stage. First, you’ll need the model to do a little groove. Click on the model sprite. The “change effect by block” from the Looks menu has different effects that will help achieve this. Drag out this block. Right now, it says “change color effect by 25.” Click on the drop down menu to see the different options, and select “whirl.” Click the block to try it out.
If you keep clicking it, your model changes it’s structure to look like it’s shrugging or twisting. Drag out another “change effect by” block and select “whirl.” For this block, change the value to negative 25. Click this block.
It reverses the whirl effect. You’ll want your sprite to whirl a little, then go back to normal. Snap both “change effect by” blocks together, and test your code by clicking on the stack. The code runs so quickly that you can't see it working. Drag out a “wait” block from the control menu to fix this. Place the “wait” block between both whirl effects. Now test your code! When you click on the block stack, the model twists, waits 1 second, and then goes back to normal. Tinker with the values in these blocks to get something you like.
This example will use positive and negative 50 in the “change effect“ blocks, and use 0.4 for the “wait” block. Now you’ll want to place this set of code inside the block stack that tells your model to walk on stage. Place it right after your model makes it to the middle of the stage, which is after the first glide block.
Click the green flag to test your code. Nice! You now have a sashaying model.
Now it’s your turn: Add two “change effect by” blocks and select the “whirl” effect. Then add a “wait” block in between these two blocks.
Add this block stack under your first glide block.
For an added challenge, use multiple whirl effect blocks so your model can dance back and forth.