In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll change your models and their wardrobes. To start, select the model sprite, then the costumes tab. There are 4 models. To create a new costume for a model, right click on a costume and select duplicate. Great. Now you have a copy of the model at the end of your costumes list. Use the tools in the paint editor to make changes to your model’s wardrobe. You can modify your sprite however you’d like. This example will show you how to change and add color and move and reshape parts.
To change the color of the sprite’s wardrobe, use the paint bucket tool. If you don’t see the color you want to use, click on the color spectrum square to find one that works for you. To move and edit smaller parts of the sprite, zoom into the paint editor. This will make it easier to work with smaller shapes.
Click the “select” tool, then click the sprite. To work with separate pieces of the sprite, click the “ungroup” tool to ungroup the shapes. You may need to click ungroup more than once to separate the shapes. Cool. Use these tools to tinker with the model’s costume to change its appearance. This example changes the dress to a shirt and adds white pants. If you make a mistake or create something you don’t like, don’t worry! Click the “undo” button to fix it. Awesome. Another cool tool you can use to change the appearance of a sprite is the “reshape” tool. Duplicate another costume - this example copies the soccer player. Click the “reshape” tool, then click the area you want to change.
This example works with the soccer player’s beard.
Drag the points to edit the shape and create a custom look. This example also uses the “reshape” tool to make the pants less jagged at the bottom. Click the ungroup tool again to modify the outfit and the paint bucket tool to modify the sprite’s costume. 3 When you click the flag to test, your newly added wardrobe customizations appear in your fashion show! Now, it’s your turn. Duplicate a costume for your model sprite, and edit the wardrobe using the tools in the Paint editor. Fill colors with the paint bucket, ungroup shapes to modify them, and use the reshape tool to customize different shapes.