In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In part two of this add-on, you’ll draw and program your own emoticons. If you haven’t done part one, close this video and watch the video for part one first.
To start, create a copy of the blank thought bubble. Click the costumes tab. Right click the blank thought bubble, and select duplicate. Think about which emotions to show in your project. Is there an emoticon that you wanted to use that didn’t already exist in this project? Once you have an idea for what you’ll create, check out the different tools available.
The rectangle and ellipse tools draw shapes. The “color a shape” tool fills shapes with color. You can even draw freehand with the pencil tool. This slider will change the width of lines, and the color palette allows you to change color.
If you make a mistake, don’t worry! The “undo” button will take you back one step each time you click it. If you want to alter any of the shapes that you’ve made, use the “reshape” tool, and drag the points on the line.
Once you create an emoticon, give the costume a name.
Then, program it to show just like you did in part one. Add a “switch costume” block, and select the new costume name. Switch to the android sprite, add a “broadcast” block, and create a message for that costume change. Then, add a “when I receive” block with the name of that message to the “switch costume” block.
Once you have programmed it, try it out. Great! Now, it’s your turn: Duplicate the blank thought bubble sprite, and create an emoticon in it.
Program the costume to show using “switch costume,” “when I receive,” and “broadcast” blocks.