In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Congratulations on building your fashion poll. When your fellow club members took your poll, you got some valuable insight into their preferences. Fashion designers gather that type of information all the time through market research, and use it to create designs that will appeal to their customers’ tastes. Today, you used variables to store the vote count in your poll. Variables are one of the most commonly used concepts in computer science.
If you take computer science classes in the future, you will definitely use variables again.
Today was also your first time in this club creating an application designed to collect data from users. There are many real-world applications for gathering data. For example, scientists use data to discover new causes of disease. Retailers use data to understand the buying habits of customers. Governments use data about traffic patterns and electricity usage to make cities run more smoothly. Data is just another word for “information.”
The more information you have, the better your knowledge and understanding of the world.
Take a look at this clip about wearable computers that collect sports performance data.
Now that you’ve gotten an idea of your club members’ preferences, maybe you feel inspired to go create something based on them. Remember that you can continue using your Scratch account to create projects from any computer with an internet connection, even after this club ends. In the next club session, you will build a fashion window display while learning how to clone sprites. While you’re waiting for your clubmates to finish the wrap-up, take a moment to write a shout-out to one of your Gurus or someone who helped you today. Until next time, have fun creating and coding!