In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Hello and welcome to Day 4 of CS First Fashion and Design! In this activity you will imagine a fashion innovation and program an android sprite to describe it to users. As you build this project, you’ll learn about an important computer science concept: conditional statements.
Conditionals run code based on whether or not something is true. An example might be, “If it’s sunny, then wear sunglasses,” or “if my favorite song comes on, then I’m going to dance.” Conditionals are used frequently in computer science. For example, in this style application for a tablet, if the person using the app selects the gray dress, then the character's dress changes to the gray dress. *If* the user of the app selects brown eyes, *then* the model's eyes change to brown. These conditional statements use "If...then" conditions to allow the computer program to react in different ways depending on what the user does. In this example of a virtual mirror, the computer program reflects different tshirts based on the user's selection. *If* the user chooses the gray tshirt and a new tshirt logo, *then* her reflection changes to show her modeling the new shirt. Computer Scientists like you use conditionals, or "If Then", rules like this to instruct computers on how to respond to all the possible different conditions which can occur in the program.
Take a moment now to make sure you are signed in to the cs-first website using the username and password from your passport. If you are *not* signed in, you won’t receive a digital badge for completing this activity, so be sure to sign in!
Now, it's your turn! Click the "Innovation Starter Project" link next to this video.
Click the Remix button, and sign in to Scratch. Return to this tab, and click the green arrow to watch the next video.