In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In today's project, you will build a fashion awards ceremony.
At a fashion show or at a fashion awards ceremony, the fashion designer often comes onstage to talk about what they learned along the way and to thank everyone who helped them. In fashion, just like in computer science, success often comes as a result of collaboration.
To learn and grow, people depend on teachers, friends and colleagues. These peers offer support and ideas that help make a project successful. Awards ceremonies are one way people recognize those who helped them.
Today, you’re will create a fashion award ceremony as a way to celebrate what you’ve learned in this club, and to thank those who have helped you.
Today's starter project has a stage, and a group of sprites. When the green flag is clicked, one sprite after another enters the stage and goes to a random place. This code may look familiar to you-- it is similar to the code used in the Window Shopper project.
To make your fashion award ceremony, you will learn about the CS concept "broadcast." You can broadcast a message that tells another part of the program to run its code. This message can be sent to other sprites, or the stage. It comes in handy if you want to tell a sprite when to do something.
Take a moment now to make sure you are signed in to the cs-first website using the username and password from your passport. If you are *not* signed in, you won’t receive a digital badge for completing this activity, so be sure to sign in!
After watching this video, click the Fashion Award Starter project link. Sign in to Scratch using your username and password, then click the remix button.